[6/6] wined3d: Don't apply and invalidate the framebuffer when clearing the device's fb (try 2)

Stefan Dösinger stefan at codeweavers.com
Tue Jul 5 03:27:41 CDT 2011


Changes in this version:

*) Check the render target count
*) Don't break backbuffer ORM
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0006-wined3d-Don-t-apply-and-invalidate-the-framebuffer-w.patch
Type: text/x-patch
Size: 3930 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20110705/3edc1543/attachment-0001.bin>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 836 bytes
Desc: This is a digitally signed message part.
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20110705/3edc1543/attachment-0001.pgp>


More information about the wine-patches mailing list