[PATCH 4/5] wined3d: Make the shader parameter to vshader_get_input() const.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 11 15:04:32 CDT 2011
---
dlls/wined3d/shader.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 79a2759..d0d8d08 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1706,7 +1706,7 @@ static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_id
return FALSE;
}
-BOOL vshader_get_input(struct wined3d_shader *shader,
+BOOL vshader_get_input(const struct wined3d_shader *shader,
BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum)
{
WORD map = shader->reg_maps.input_registers;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f104a19..b959543 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2558,7 +2558,7 @@ int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) P
int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
/* Vertex shader utility functions */
-extern BOOL vshader_get_input(struct wined3d_shader *shader,
+BOOL vshader_get_input(const struct wined3d_shader *shader,
BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
struct wined3d_vertex_shader
--
1.7.3.4
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