[PATCH 2/5] d3dx9_36: Improved constant table handle support (try 3)

Travis Athougies iammisc at gmail.com
Thu Jul 14 16:06:49 CDT 2011


---
 dlls/d3dx9_36/shader.c |   81 ++++++++++++++++++++++++++---------------------
 1 files changed, 45 insertions(+), 36 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 958c4e8..6a67f04 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -648,6 +648,33 @@ static DWORD calc_bytes(D3DXCONSTANT_DESC *desc)
     return 4 * desc->Elements * desc->Rows * desc->Columns;
 }
 
+static ctab_constant *is_valid_constant(ID3DXConstantTableImpl *This, D3DXHANDLE parameter)
+{
+    UINT i;
+
+    for (i = 0; i < This->desc.Constants; i++)
+        if ((ctab_constant *)parameter == &This->constants[i])
+            return (ctab_constant *)parameter;
+
+    return NULL;
+}
+
+static ctab_constant *lookup_constant_by_name(ID3DXConstantTableImpl *This, ctab_constant *c, LPCSTR name)
+{
+    UINT i;
+
+    TRACE("(%p, %p, %s)\n", This, c, name);
+
+    if (c)
+        FIXME("Only top level constant supported\n");
+
+    for (i = 0; i < This->desc.Constants; i++)
+        if (!strcmp(This->constants[i].desc.Name, name))
+            return &This->constants[i];
+
+    return NULL;
+}
+
 /*** IUnknown methods ***/
 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
 {
@@ -741,16 +768,13 @@ static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable*
         return D3DERR_INVALIDCALL;
 
     /* Applications can pass the name of the constant in place of the handle */
-    if (!((UINT_PTR)constant >> 16))
-        constant_info = &This->constants[(UINT_PTR)constant - 1];
+    if (is_valid_constant(This, constant))
+        constant_info = (ctab_constant *)constant;
     else
-    {
-        D3DXHANDLE c = ID3DXConstantTable_GetConstantByName(iface, NULL, constant);
-        if (!c)
-            return D3DERR_INVALIDCALL;
+        constant_info = lookup_constant_by_name(This, NULL, (LPCSTR)constant);
 
-        constant_info = &This->constants[(UINT_PTR)c - 1];
-    }
+    if (!constant_info)
+      return D3DERR_INVALIDCALL;
 
     if (desc)
         *desc = constant_info->desc;
@@ -785,39 +809,33 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable*
 
     TRACE("(%p)->(%p, %d)\n", This, constant, index);
 
-    if (constant)
+    if (!constant)
     {
-        FIXME("Only top level constants supported\n");
-        return NULL;
-    }
+        if (index >= This->desc.Constants)
+            return NULL;
 
-    if (index >= This->desc.Constants)
+        return (D3DXHANDLE)&This->constants[index];
+    }
+    else
+    {
+        FIXME("Only top level constant supported\n");
         return NULL;
-
-    return (D3DXHANDLE)(DWORD_PTR)(index + 1);
+    }
 }
 
 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
 {
     ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
-    UINT i;
 
     TRACE("(%p)->(%p, %s)\n", This, constant, name);
 
     if (!name)
         return NULL;
 
-    if (constant)
-    {
-        FIXME("Only top level constants supported\n");
+    if (!constant || is_valid_constant(This, constant))
+        return (D3DXHANDLE)lookup_constant_by_name(This, (ctab_constant *)constant, name);
+    else
         return NULL;
-    }
-
-    for (i = 0; i < This->desc.Constants; i++)
-        if (!strcmp(This->constants[i].desc.Name, name))
-            return (D3DXHANDLE)(DWORD_PTR)(i + 1);
-
-    return NULL;
 }
 
 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
@@ -1217,13 +1235,6 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
     if (ctab_header->Target)
         TRACE("Target = %s\n", object->ctab + ctab_header->Target);
 
-    if (object->desc.Constants > 65535)
-    {
-        FIXME("Too many constants (%u)\n", object->desc.Constants);
-        hr = E_NOTIMPL;
-        goto error;
-    }
-
     object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
                                   sizeof(*object->constants) * object->desc.Constants);
     if (!object->constants)
@@ -1255,9 +1266,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
 
 error:
 
-    HeapFree(GetProcessHeap(), 0, object->constants);
-    HeapFree(GetProcessHeap(), 0, object->ctab);
-    HeapFree(GetProcessHeap(), 0, object);
+    ID3DXConstantTableImpl_Release((ID3DXConstantTable *)object);
 
     return hr;
 }
-- 
1.6.4.4




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