[PATCH 4/5] wined3d: Make the texture parameter to texture_srgb_mode() const.

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 14 18:14:52 CDT 2011


---
 dlls/wined3d/texture.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index eb4fa75..31bb5b5 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -647,7 +647,7 @@ static HRESULT texture2d_bind(struct wined3d_texture *texture,
     return hr;
 }
 
-static BOOL texture_srgb_mode(struct wined3d_texture *texture, enum WINED3DSRGB srgb)
+static BOOL texture_srgb_mode(const struct wined3d_texture *texture, enum WINED3DSRGB srgb)
 {
     switch (srgb)
     {
-- 
1.7.3.4




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