[PATCH 3/5] wined3d: Make the priv parameter to map_register() const.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jul 19 05:56:13 CDT 2011
---
dlls/wined3d/shader_sm4.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index d0b36c6..19f8c30 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -230,7 +230,7 @@ static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shade
}
}
-static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
+static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
{
switch (priv->shader_version.type)
{
--
1.7.3.4
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