[PATCH 3/5] wined3d: Make the priv parameter to map_register() const.

Henri Verbeet hverbeet at codeweavers.com
Tue Jul 19 05:56:13 CDT 2011


---
 dlls/wined3d/shader_sm4.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index d0b36c6..19f8c30 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -230,7 +230,7 @@ static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shade
     }
 }
 
-static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
+static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
 {
     switch (priv->shader_version.type)
     {
-- 
1.7.3.4




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