[PATCH 3/5] wined3d: Make the tex_unit_map parameter to shader_glsl_load_psamplers() const.

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 21 12:16:02 CDT 2011


---
 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c8b4a0a..b046263 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -351,7 +351,7 @@ static void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLh
  */
 /* GL locking is done by the caller */
 static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info,
-        DWORD *tex_unit_map, GLhandleARB programId)
+        const DWORD *tex_unit_map, GLhandleARB programId)
 {
     GLint name_loc;
     int i;
-- 
1.7.3.4




More information about the wine-patches mailing list