[PATCH 4/5] wined3d: Make the tex_unit_map parameter to shader_glsl_load_vsamplers() const.
Henri Verbeet
hverbeet at codeweavers.com
Thu Jul 21 12:16:03 CDT 2011
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b046263..dec690e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -376,7 +376,7 @@ static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info,
/* GL locking is done by the caller */
static void shader_glsl_load_vsamplers(const struct wined3d_gl_info *gl_info,
- DWORD *tex_unit_map, GLhandleARB programId)
+ const DWORD *tex_unit_map, GLhandleARB programId)
{
GLint name_loc;
char sampler_name[20];
--
1.7.3.4
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