[PATCH 5/5] wined3d: Make the heap parameter to update_heap_entry() const.

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 21 12:16:04 CDT 2011


---
 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index dec690e..d421e65 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -852,7 +852,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context,
     }
 }
 
-static inline void update_heap_entry(struct constant_heap *heap, unsigned int idx,
+static void update_heap_entry(const struct constant_heap *heap, unsigned int idx,
         unsigned int heap_idx, DWORD new_version)
 {
     struct constant_entry *entries = heap->entries;
-- 
1.7.3.4




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