[PATCH 2/5] wined3d: Get rid of wined3d_device_enum_resources().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 25 13:45:07 CDT 2011
---
dlls/wined3d/device.c | 71 +++++++++++++++++----------------------------
dlls/wined3d/wined3d.spec | 1 -
include/wine/wined3d.h | 2 -
3 files changed, 27 insertions(+), 47 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 89dfb6c..e411cea 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1372,17 +1372,9 @@ err_out:
return hr;
}
-static HRESULT WINAPI device_unload_resource(struct wined3d_resource *resource, void *data)
-{
- TRACE("Unloading resource %p.\n", resource);
-
- resource->resource_ops->resource_unload(resource);
-
- return S_OK;
-}
-
HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
{
+ struct wined3d_resource *resource, *cursor;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
struct wined3d_surface *surface;
@@ -1406,7 +1398,12 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
wined3d_surface_decref(device->logo_surface);
/* Unload resources */
- wined3d_device_enum_resources(device, device_unload_resource, NULL);
+ LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
+ {
+ TRACE("Unloading resource %p.\n", resource);
+
+ resource->resource_ops->resource_unload(resource);
+ }
TRACE("Deleting high order patches\n");
for(i = 0; i < PATCHMAP_SIZE; i++) {
@@ -5382,24 +5379,23 @@ BOOL CDECL wined3d_device_show_cursor(struct wined3d_device *device, BOOL show)
return oldVisible;
}
-static HRESULT WINAPI evict_managed_resource(struct wined3d_resource *resource, void *data)
+HRESULT CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
{
- TRACE("checking resource %p for eviction\n", resource);
+ struct wined3d_resource *resource, *cursor;
- if (resource->pool == WINED3DPOOL_MANAGED)
- {
- TRACE("Evicting %p.\n", resource);
- resource->resource_ops->resource_unload(resource);
- }
+ TRACE("device %p.\n", device);
- return S_OK;
-}
+ LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
+ {
+ TRACE("Checking resource %p for eviction.\n", resource);
-HRESULT CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
-{
- TRACE("device %p.\n", device);
+ if (resource->pool == WINED3DPOOL_MANAGED)
+ {
+ TRACE("Evicting %p.\n", resource);
+ resource->resource_ops->resource_unload(resource);
+ }
+ }
- wined3d_device_enum_resources(device, evict_managed_resource, NULL);
/* Invalidate stream sources, the buffer(s) may have been evicted. */
device_invalidate_state(device, STATE_STREAMSRC);
@@ -5499,6 +5495,7 @@ static BOOL is_display_mode_supported(struct wined3d_device *device, const WINED
/* Do not call while under the GL lock. */
static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
{
+ struct wined3d_resource *resource, *cursor;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
struct wined3d_shader *shader;
@@ -5506,7 +5503,13 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
context = context_acquire(device, NULL);
gl_info = context->gl_info;
- wined3d_device_enum_resources(device, device_unload_resource, NULL);
+ LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
+ {
+ TRACE("Unloading resource %p.\n", resource);
+
+ resource->resource_ops->resource_unload(resource);
+ }
+
LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
{
device->shader_backend->shader_destroy(shader);
@@ -6058,26 +6061,6 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
TRACE("Resource released.\n");
}
-HRESULT CDECL wined3d_device_enum_resources(struct wined3d_device *device,
- D3DCB_ENUMRESOURCES callback, void *data)
-{
- struct wined3d_resource *resource, *cursor;
-
- TRACE("device %p, callback %p, data %p.\n", device, callback, data);
-
- LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
- {
- TRACE("enumerating resource %p.\n", resource);
- if (callback(resource, data) == S_FALSE)
- {
- TRACE("Canceling enumeration.\n");
- break;
- }
- }
-
- return WINED3D_OK;
-}
-
HRESULT CDECL wined3d_device_get_surface_from_dc(struct wined3d_device *device,
HDC dc, struct wined3d_surface **surface)
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index fd3809e..fedee3c 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -60,7 +60,6 @@
@ cdecl wined3d_device_draw_tri_patch(ptr long ptr ptr)
@ cdecl wined3d_device_end_scene(ptr)
@ cdecl wined3d_device_end_stateblock(ptr ptr)
-@ cdecl wined3d_device_enum_resources(ptr ptr ptr)
@ cdecl wined3d_device_evict_managed_resources(ptr)
@ cdecl wined3d_device_get_available_texture_mem(ptr)
@ cdecl wined3d_device_get_back_buffer(ptr long long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 211b945..0a09ec6 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2107,7 +2107,6 @@ struct wined3d_device_parent_ops
WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain);
};
-typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(struct wined3d_resource *resource, void *pData);
typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
void __stdcall wined3d_mutex_lock(void);
@@ -2205,7 +2204,6 @@ HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UIN
const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info);
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
-HRESULT __cdecl wined3d_device_enum_resources(struct wined3d_device *device, D3DCB_ENUMRESOURCES callback, void *data);
HRESULT __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
--
1.7.3.4
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