[PATCH 5/5] wined3d: Release the onscreen depth / stencil reference on reset.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 25 13:45:10 CDT 2011
No need to save the contents, after a reset it's all undefined anyway.
---
dlls/wined3d/device.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2db0e3f..d3ee3f7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5638,6 +5638,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
{
wined3d_device_set_texture(device, i, NULL);
}
+ if (device->onscreen_depth_stencil)
+ {
+ wined3d_surface_decref(device->onscreen_depth_stencil);
+ device->onscreen_depth_stencil = NULL;
+ }
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{
--
1.7.3.4
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