[PATCH 5/5] wined3d: Release the onscreen depth / stencil reference on reset.

Henri Verbeet hverbeet at codeweavers.com
Mon Jul 25 13:45:10 CDT 2011


No need to save the contents, after a reset it's all undefined anyway.
---
 dlls/wined3d/device.c |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2db0e3f..d3ee3f7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5638,6 +5638,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
     {
         wined3d_device_set_texture(device, i, NULL);
     }
+    if (device->onscreen_depth_stencil)
+    {
+        wined3d_surface_decref(device->onscreen_depth_stencil);
+        device->onscreen_depth_stencil = NULL;
+    }
 
     LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
     {
-- 
1.7.3.4




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