[PATCH 4/5] wined3d: Get rid of a NULL check for surface_upload_data().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 9 13:40:48 CDT 2011
---
dlls/wined3d/surface.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 06f38b0..25b99fd 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -6165,8 +6165,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const
mem = surface->resource.allocatedMemory;
}
- if (mem || (surface->flags & SFLAG_PBO))
- surface_upload_data(surface, gl_info, &format, srgb, mem);
+ surface_upload_data(surface, gl_info, &format, srgb, mem);
if (context) context_release(context);
--
1.7.3.4
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