[PATCH 1/5] wined3d: Fix source rectangle validation in wined3d_device_update_surface().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 15 17:40:28 CDT 2011
---
dlls/wined3d/device.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ba5db37..ed52831 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4786,8 +4786,8 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
r.bottom = src_surface->resource.height;
src_rect = &r;
}
- else if (src_rect->left < 0 || src_rect->left >= r.right
- || src_rect->top < 0 || src_rect->top >= r.bottom)
+ else if (src_rect->left < 0 || src_rect->left >= src_rect->right
+ || src_rect->top < 0 || src_rect->top >= src_rect->bottom)
{
WARN("Invalid source rectangle.\n");
return WINED3DERR_INVALIDCALL;
--
1.7.3.4
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