[PATCH 1/5] wined3d: Fix source rectangle validation in wined3d_device_update_surface().

Henri Verbeet hverbeet at codeweavers.com
Wed Jun 15 17:40:28 CDT 2011


---
 dlls/wined3d/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ba5db37..ed52831 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4786,8 +4786,8 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
         r.bottom = src_surface->resource.height;
         src_rect = &r;
     }
-    else if (src_rect->left < 0 || src_rect->left >= r.right
-            || src_rect->top < 0 || src_rect->top >= r.bottom)
+    else if (src_rect->left < 0 || src_rect->left >= src_rect->right
+            || src_rect->top < 0 || src_rect->top >= src_rect->bottom)
     {
         WARN("Invalid source rectangle.\n");
         return WINED3DERR_INVALIDCALL;
-- 
1.7.3.4




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