[PATCH 5/5] wined3d: Check the correct debug class in checkGLcall.

Henri Verbeet hverbeet at codeweavers.com
Wed Jun 15 17:40:32 CDT 2011


---
 dlls/wined3d/wined3d_private.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d20800a..52af441 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -816,7 +816,7 @@ extern int num_lock DECLSPEC_HIDDEN;
 #define checkGLcall(A)                                              \
 do {                                                                \
     GLint err;                                                      \
-    if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break;   \
+    if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break;    \
     err = glGetError();                                             \
     if (err == GL_NO_ERROR) {                                       \
        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__);        \
-- 
1.7.3.4




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