[PATCH 5/5] wined3d: Check the correct debug class in checkGLcall.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 15 17:40:32 CDT 2011
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d20800a..52af441 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -816,7 +816,7 @@ extern int num_lock DECLSPEC_HIDDEN;
#define checkGLcall(A) \
do { \
GLint err; \
- if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
+ if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
err = glGetError(); \
if (err == GL_NO_ERROR) { \
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
--
1.7.3.4
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