[PATCH 2/6] d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource.

Henri Verbeet hverbeet at codeweavers.com
Fri Jun 17 14:00:02 CDT 2011


---
 dlls/d3d9/texture.c |   12 +++++++++---
 1 files changed, 9 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 970028b..b0ccd6f 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -108,13 +108,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(IDirect3DTexture9 *if
         REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
 {
     IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
+    struct wined3d_resource *resource;
     HRESULT hr;
 
     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
             iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
 
     wined3d_mutex_lock();
-    hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
+    resource = wined3d_texture_get_resource(This->wined3d_texture);
+    hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -124,13 +126,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(IDirect3DTexture9 *if
         REFGUID refguid, void *pData, DWORD *pSizeOfData)
 {
     IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
+    struct wined3d_resource *resource;
     HRESULT hr;
 
     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
             iface, debugstr_guid(refguid), pData, pSizeOfData);
 
     wined3d_mutex_lock();
-    hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
+    resource = wined3d_texture_get_resource(This->wined3d_texture);
+    hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
     wined3d_mutex_unlock();
 
     return hr;
@@ -140,12 +144,14 @@ static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(IDirect3DTexture9 *i
         REFGUID refguid)
 {
     IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
+    struct wined3d_resource *resource;
     HRESULT hr;
 
     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
 
     wined3d_mutex_lock();
-    hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
+    resource = wined3d_texture_get_resource(This->wined3d_texture);
+    hr = wined3d_resource_free_private_data(resource, refguid);
     wined3d_mutex_unlock();
 
     return hr;
-- 
1.7.3.4




More information about the wine-patches mailing list