[PATCH 4/6] d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jun 17 14:00:04 CDT 2011
---
dlls/d3d8/cubetexture.c | 12 +++++++++---
1 files changed, 9 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 304508b..6b8caf1 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -109,13 +109,15 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeText
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
+ struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
- hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
+ resource = wined3d_texture_get_resource(This->wined3d_texture);
+ hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
@@ -125,13 +127,15 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeText
REFGUID refguid, void *pData, DWORD *pSizeOfData)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
+ struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
- hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
+ resource = wined3d_texture_get_resource(This->wined3d_texture);
+ hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
@@ -141,12 +145,14 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTex
REFGUID refguid)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
+ struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
- hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
+ resource = wined3d_texture_get_resource(This->wined3d_texture);
+ hr = wined3d_resource_free_private_data(resource, refguid);
wined3d_mutex_unlock();
return hr;
--
1.7.3.4
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