[PATCH 4/5] wined3d: Invalidate STATE_STREAMSRC when dropping VBOs.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jun 21 12:50:09 CDT 2011
---
dlls/wined3d/buffer.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 58352c9..1199d3c 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1070,6 +1070,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
TRACE("Dynamic buffer, dropping VBO\n");
buffer_unload(&buffer->resource);
buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
+ device_invalidate_state(device, STATE_STREAMSRC);
}
else
{
--
1.7.3.4
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