[PATCH 5/5] wined3d: Only invalidate STATE_STREAMSRC for bound buffers.

Henri Verbeet hverbeet at codeweavers.com
Wed Jun 22 17:02:37 CDT 2011


---
 dlls/wined3d/buffer.c |    6 ++++--
 1 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 1199d3c..ea94c7e 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -843,7 +843,8 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
                 FIXME("Too many full buffer conversions, stopping converting.\n");
                 buffer_unload(&buffer->resource);
                 buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
-                device_invalidate_state(device, STATE_STREAMSRC);
+                if (buffer->bind_count)
+                    device_invalidate_state(device, STATE_STREAMSRC);
                 return;
             }
         }
@@ -1070,7 +1071,8 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
                         TRACE("Dynamic buffer, dropping VBO\n");
                         buffer_unload(&buffer->resource);
                         buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
-                        device_invalidate_state(device, STATE_STREAMSRC);
+                        if (buffer->bind_count)
+                            device_invalidate_state(device, STATE_STREAMSRC);
                     }
                     else
                     {
-- 
1.7.3.4




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