[PATCH 1/5] wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 27 19:26:16 CDT 2011
---
dlls/wined3d/context.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 3af69e8..bbee5ee 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1984,7 +1984,7 @@ static BOOL match_depth_stencil_format(const struct wined3d_format *existing,
/* The caller provides a context */
static void context_validate_onscreen_formats(struct wined3d_device *device,
- struct wined3d_context *context, struct wined3d_surface *depth_stencil)
+ struct wined3d_context *context, const struct wined3d_surface *depth_stencil)
{
/* Onscreen surfaces are always in a swapchain */
struct wined3d_swapchain *swapchain = context->current_rt->container.u.swapchain;
--
1.7.3.4
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