[PATCH 1/4] wined3d: Pass const resources to some resource functions.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 1 02:47:55 CST 2011
---
dlls/wined3d/resource.c | 8 ++++----
dlls/wined3d/wined3d_private.h | 6 +++---
2 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 2f18550..d43cdfa 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -131,7 +131,7 @@ void resource_unload(IWineD3DResourceImpl *resource)
resource, resource->resource.resourceType);
}
-static struct private_data *resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
+static struct private_data *resource_find_private_data(const struct IWineD3DResourceImpl *This, REFGUID tag)
{
struct private_data *data;
struct list *entry;
@@ -193,7 +193,7 @@ HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID
return WINED3D_OK;
}
-HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid, void *data, DWORD *data_size)
+HRESULT resource_get_private_data(const struct IWineD3DResourceImpl *resource, REFGUID guid, void *data, DWORD *data_size)
{
const struct private_data *d;
@@ -260,13 +260,13 @@ DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priorit
return prev;
}
-DWORD resource_get_priority(struct IWineD3DResourceImpl *resource)
+DWORD resource_get_priority(const struct IWineD3DResourceImpl *resource)
{
TRACE("resource %p, returning %u.\n", resource, resource->resource.priority);
return resource->resource.priority;
}
-WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource)
+WINED3DRESOURCETYPE resource_get_type(const struct IWineD3DResourceImpl *resource)
{
TRACE("resource %p, returning %#x.\n", resource, resource->resource.resourceType);
return resource->resource.resourceType;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a7db1ec..0cc9aaf 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1830,14 +1830,14 @@ typedef struct IWineD3DResourceImpl
void resource_cleanup(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid) DECLSPEC_HIDDEN;
-DWORD resource_get_priority(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
-HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
+DWORD resource_get_priority(const struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
+HRESULT resource_get_private_data(const struct IWineD3DResourceImpl *resource, REFGUID guid,
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
-WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
+WINED3DRESOURCETYPE resource_get_type(const struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority) DECLSPEC_HIDDEN;
HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
--
1.7.3.4
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