[PATCH 4/4] wined3d: Pass gl_info to basetexture_bind().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 3 02:24:11 CST 2011
---
dlls/wined3d/basetexture.c | 4 ++--
dlls/wined3d/cubetexture.c | 8 ++++----
dlls/wined3d/state.c | 2 +-
dlls/wined3d/surface.c | 3 ++-
dlls/wined3d/texture.c | 8 ++++----
dlls/wined3d/volume.c | 2 +-
dlls/wined3d/volumetexture.c | 7 ++++---
dlls/wined3d/wined3d_private.h | 6 ++++--
8 files changed, 22 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 534847f..e14185b 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -238,9 +238,9 @@ void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty)
}
/* Context activation is done by the caller. */
-HRESULT basetexture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb, BOOL *set_surface_desc)
+HRESULT basetexture_bind(IWineD3DBaseTextureImpl *texture,
+ const struct wined3d_gl_info *gl_info, BOOL srgb, BOOL *set_surface_desc)
{
- const struct wined3d_gl_info *gl_info = &texture->resource.device->adapter->gl_info;
HRESULT hr = WINED3D_OK;
GLenum textureDimensions;
BOOL isNewTexture = FALSE;
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 2500650..765c11a 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -28,18 +28,18 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
/* Context activation is done by the caller. */
-static HRESULT cubetexture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb)
+static HRESULT cubetexture_bind(IWineD3DBaseTextureImpl *texture,
+ const struct wined3d_gl_info *gl_info, BOOL srgb)
{
BOOL set_gl_texture_desc;
HRESULT hr;
- TRACE("texture %p, srgb %#x.\n", texture, srgb);
+ TRACE("texture %p, gl_info %p, srgb %#x.\n", texture, gl_info, srgb);
- hr = basetexture_bind(texture, srgb, &set_gl_texture_desc);
+ hr = basetexture_bind(texture, gl_info, srgb, &set_gl_texture_desc);
if (set_gl_texture_desc && SUCCEEDED(hr))
{
UINT sub_count = texture->baseTexture.level_count * texture->baseTexture.layer_count;
- const struct wined3d_gl_info *gl_info = &texture->resource.device->adapter->gl_info;
BOOL srgb_tex = !gl_info->supported[EXT_TEXTURE_SRGB_DECODE] && texture->baseTexture.is_srgb;
GLuint name = srgb_tex ? texture->baseTexture.texture_srgb.name : texture->baseTexture.texture_rgb.name;
UINT i;
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 1f9a7fd..daecba2 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3646,7 +3646,7 @@ static void sampler(DWORD state_id, struct wined3d_stateblock *stateblock, struc
IWineD3DBaseTextureImpl *texture = state->textures[sampler];
BOOL srgb = state->sampler_states[sampler][WINED3DSAMP_SRGBTEXTURE];
- texture->baseTexture.texture_ops->texture_bind(texture, srgb);
+ texture->baseTexture.texture_ops->texture_bind(texture, gl_info, srgb);
basetexture_apply_state_changes(texture,
state->sampler_states[sampler], gl_info);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 30e1d64..7f0a42c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -701,9 +701,10 @@ void surface_bind(IWineD3DSurfaceImpl *surface, BOOL srgb)
if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
{
IWineD3DBaseTextureImpl *texture = surface->container.u.texture;
+ const struct wined3d_gl_info *gl_info = &texture->resource.device->adapter->gl_info;
TRACE("Passing to container (%p).\n", texture);
- texture->baseTexture.texture_ops->texture_bind(texture, srgb);
+ texture->baseTexture.texture_ops->texture_bind(texture, gl_info, srgb);
}
else
{
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 0491a8e..8f98739 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -28,17 +28,17 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
/* Context activation is done by the caller. */
-static HRESULT texture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb)
+static HRESULT texture_bind(IWineD3DBaseTextureImpl *texture,
+ const struct wined3d_gl_info *gl_info, BOOL srgb)
{
BOOL set_gl_texture_desc;
HRESULT hr;
- TRACE("texture %p, srgb %#x.\n", texture, srgb);
+ TRACE("texture %p, gl_info %p, srgb %#x.\n", texture, gl_info, srgb);
- hr = basetexture_bind(texture, srgb, &set_gl_texture_desc);
+ hr = basetexture_bind(texture, gl_info, srgb, &set_gl_texture_desc);
if (set_gl_texture_desc && SUCCEEDED(hr))
{
- const struct wined3d_gl_info *gl_info = &texture->resource.device->adapter->gl_info;
BOOL srgb_tex = !gl_info->supported[EXT_TEXTURE_SRGB_DECODE] && texture->baseTexture.is_srgb;
struct gl_texture *gl_tex;
UINT i;
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index e877cfb..03bc5e6 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -60,7 +60,7 @@ static void volume_bind_and_dirtify(struct IWineD3DVolumeImpl *volume)
IWineD3DDeviceImpl_MarkStateDirty(volume->resource.device, STATE_SAMPLER(active_sampler));
}
- container->baseTexture.texture_ops->texture_bind(container, FALSE);
+ container->baseTexture.texture_ops->texture_bind(container, gl_info, FALSE);
}
void volume_add_dirty_box(struct IWineD3DVolumeImpl *volume, const WINED3DBOX *dirty_box)
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index 2ac6091..e24ff79 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -27,13 +27,14 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
/* Context activation is done by the caller. */
-static HRESULT volumetexture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb)
+static HRESULT volumetexture_bind(IWineD3DBaseTextureImpl *texture,
+ const struct wined3d_gl_info *gl_info, BOOL srgb)
{
BOOL dummy;
- TRACE("texture %p, srgb %#x.\n", texture, srgb);
+ TRACE("texture %p, gl_info %p, srgb %#x.\n", texture, gl_info, srgb);
- return basetexture_bind(texture, srgb, &dummy);
+ return basetexture_bind(texture, gl_info, srgb, &dummy);
}
/* Do not call while under the GL lock. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index cb619a5..709ffc5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1871,7 +1871,8 @@ struct gl_texture
struct wined3d_texture_ops
{
- HRESULT (*texture_bind)(struct IWineD3DBaseTextureImpl *texture, BOOL srgb);
+ HRESULT (*texture_bind)(struct IWineD3DBaseTextureImpl *texture,
+ const struct wined3d_gl_info *gl_info, BOOL srgb);
void (*texture_preload)(struct IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb);
};
@@ -1919,7 +1920,8 @@ static inline struct gl_texture *basetexture_get_gl_texture(IWineD3DBaseTextureI
void basetexture_apply_state_changes(IWineD3DBaseTextureImpl *texture,
const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
-HRESULT basetexture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
+HRESULT basetexture_bind(IWineD3DBaseTextureImpl *texture,
+ const struct wined3d_gl_info *gl_info, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
void basetexture_cleanup(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
void basetexture_generate_mipmaps(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
--
1.7.3.4
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