d3dcompiler_43: Add a '\n' to a couple of FIXME() traces.

Francois Gouget fgouget at free.fr
Sat Mar 5 04:50:13 CST 2011


---
 dlls/d3dcompiler_43/reflection.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 006dc40..3ebb6ec 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -1247,7 +1247,7 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
             hr = d3dcompiler_parse_type_members(type->reflection, &members[i], data, &ptr2);
             if (hr != S_OK)
             {
-                FIXME("Failed to parse type members.");
+                FIXME("Failed to parse type members.\n");
                 goto err_out;
             }
         }
@@ -1522,7 +1522,7 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
             hr = d3dcompiler_parse_variables(cb, data, data_size, data + offset);
             if (hr != S_OK)
             {
-                FIXME("Failed to parse variables.");
+                FIXME("Failed to parse variables.\n");
                 goto err_out;
             }
 
-- 
1.7.2.3




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