[PATCH 4/4] d3d9: Surfaces always have resource type WINED3DRTYPE_SURFACE.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 8 12:41:08 CST 2011
---
dlls/d3d9/device.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 1dd6895..e008b31 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1081,8 +1081,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
/* This method is only allowed with surfaces that are render targets, or
* offscreen plain surfaces in D3DPOOL_DEFAULT. */
- if (!(desc.usage & WINED3DUSAGE_RENDERTARGET)
- && (desc.pool != WINED3DPOOL_DEFAULT || desc.resource_type != WINED3DRTYPE_SURFACE))
+ if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
{
wined3d_mutex_unlock();
WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
--
1.7.3.4
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