wined3d: avoid shadowing a parameter
Austin English
austinenglish at gmail.com
Wed Mar 9 03:08:36 CST 2011
--
-Austin
-------------- next part --------------
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 2c9aa48..8fc08a8 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4535,10 +4535,10 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
{
DWORD src_location = flag == SFLAG_INSRGBTEX ? SFLAG_INTEXTURE : SFLAG_INSRGBTEX;
- RECT rect = {0, 0, surface->currentDesc.Width, surface->currentDesc.Height};
+ RECT r = {0, 0, surface->currentDesc.Width, surface->currentDesc.Height};
surface_blt_fbo(surface->resource.device, WINED3DTEXF_POINT,
- surface, src_location, &rect, surface, flag, &rect);
+ surface, src_location, &r, surface, flag, &r);
}
else
{
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