wined3d: avoid shadowing a parameter

Austin English austinenglish at gmail.com
Wed Mar 9 03:08:36 CST 2011


-- 
-Austin
-------------- next part --------------
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 2c9aa48..8fc08a8 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4535,10 +4535,10 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
                         NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
         {
             DWORD src_location = flag == SFLAG_INSRGBTEX ? SFLAG_INTEXTURE : SFLAG_INSRGBTEX;
-            RECT rect = {0, 0, surface->currentDesc.Width, surface->currentDesc.Height};
+            RECT r = {0, 0, surface->currentDesc.Width, surface->currentDesc.Height};
 
             surface_blt_fbo(surface->resource.device, WINED3DTEXF_POINT,
-                    surface, src_location, &rect, surface, flag, &rect);
+                    surface, src_location, &r, surface, flag, &r);
         }
         else
         {


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