[PATCH 4/4] d3d9: Use IDirect3DVolume9_AddRef to increment the volume's refcount.
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 14 15:03:00 CDT 2011
---
dlls/d3d9/volumetexture.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c
index a423ff3..313e5cd 100644
--- a/dlls/d3d9/volumetexture.c
+++ b/dlls/d3d9/volumetexture.c
@@ -333,7 +333,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolume
}
*volume = wined3d_resource_get_parent(sub_resource);
- IDirect3DVolumeTexture9_AddRef(*volume);
+ IDirect3DVolume9_AddRef(*volume);
wined3d_mutex_unlock();
return D3D_OK;
--
1.7.3.4
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