[PATCH 3/4] wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 14 15:02:59 CDT 2011


---
 dlls/d3d8/cubetexture.c        |   22 ++++++++++++++++++----
 dlls/d3d8/texture.c            |   23 ++++++++++++++++++-----
 dlls/d3d8/volumetexture.c      |   10 ++++++----
 dlls/d3d9/cubetexture.c        |   25 ++++++++++++++++++++-----
 dlls/d3d9/texture.c            |   23 +++++++++++++++++++----
 dlls/d3d9/volumetexture.c      |   12 ++++++------
 dlls/wined3d/cubetexture.c     |   15 ++++++---------
 dlls/wined3d/surface.c         |   29 ++++++++++++++++++++++-------
 dlls/wined3d/texture.c         |   12 ++++++------
 dlls/wined3d/volumetexture.c   |   12 ++++++------
 dlls/wined3d/wined3d_private.h |    2 +-
 include/wine/wined3d.idl       |   14 ++++----------
 12 files changed, 132 insertions(+), 67 deletions(-)

diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 1ecf47c8..7b5305c 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -351,15 +351,29 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8
 }
 
 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
-        D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect)
+        D3DCUBEMAP_FACES face, const RECT *dirty_rect)
 {
-    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
+    IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
     HRESULT hr;
 
-    TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
+    TRACE("iface %p, face %#x, dirty_rect %s.\n",
+            iface, face, wine_dbgstr_rect(dirty_rect));
 
     wined3d_mutex_lock();
-    hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
+    if (!dirty_rect)
+        hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, NULL);
+    else
+    {
+        WINED3DBOX dirty_region;
+
+        dirty_region.Left = dirty_rect->left;
+        dirty_region.Top = dirty_rect->top;
+        dirty_region.Right = dirty_rect->right;
+        dirty_region.Bottom = dirty_rect->bottom;
+        dirty_region.Front = 0;
+        dirty_region.Back = 1;
+        hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, &dirty_region);
+    }
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index d153b8f..6aa25be 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -339,16 +339,29 @@ static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface,
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface,
-        const RECT *pDirtyRect)
+static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
 {
-    IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
+    IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
     HRESULT hr;
 
-    TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
+    TRACE("iface %p, dirty_rect %s.\n",
+            iface, wine_dbgstr_rect(dirty_rect));
 
     wined3d_mutex_lock();
-    hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
+    if (!dirty_rect)
+        hr = IWineD3DTexture_AddDirtyRegion(texture->wineD3DTexture, 0, NULL);
+    else
+    {
+        WINED3DBOX dirty_region;
+
+        dirty_region.Left = dirty_rect->left;
+        dirty_region.Top = dirty_rect->top;
+        dirty_region.Right = dirty_rect->right;
+        dirty_region.Bottom = dirty_rect->bottom;
+        dirty_region.Front = 0;
+        dirty_region.Back = 1;
+        hr = IWineD3DTexture_AddDirtyRegion(texture->wineD3DTexture, 0, &dirty_region);
+    }
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index 8c693f0..7bd6f31 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -316,14 +316,16 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTextu
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
-    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
+        const D3DBOX *dirty_box)
+{
+    IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
     HRESULT hr;
 
-    TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
+    TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
 
     wined3d_mutex_lock();
-    hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
+    hr = IWineD3DVolumeTexture_AddDirtyRegion(texture->wineD3DVolumeTexture, 0, (const WINED3DBOX *)dirty_box);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d9/cubetexture.c b/dlls/d3d9/cubetexture.c
index 798ffc9..fb52e37 100644
--- a/dlls/d3d9/cubetexture.c
+++ b/dlls/d3d9/cubetexture.c
@@ -365,20 +365,35 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9
     return hr;
 }
 
-static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
-    IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTexture9 *iface,
+        D3DCUBEMAP_FACES face, const RECT *dirty_rect)
+{
+    IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
     HRESULT hr;
 
-    TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
+    TRACE("iface %p, face %#x, dirty_rect %s.\n",
+            iface, face, wine_dbgstr_rect(dirty_rect));
 
     wined3d_mutex_lock();
-    hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
+    if (!dirty_rect)
+        hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, NULL);
+    else
+    {
+        WINED3DBOX dirty_region;
+
+        dirty_region.Left = dirty_rect->left;
+        dirty_region.Top = dirty_rect->top;
+        dirty_region.Right = dirty_rect->right;
+        dirty_region.Bottom = dirty_rect->bottom;
+        dirty_region.Front = 0;
+        dirty_region.Back = 1;
+        hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, &dirty_region);
+    }
     wined3d_mutex_unlock();
 
     return hr;
 }
 
-
 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
 {
     /* IUnknown */
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 9816bfb..09ceb4c 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -354,14 +354,29 @@ static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(IDirect3DTexture9 *iface,
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
-    IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
+static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
+{
+    IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
     HRESULT hr;
 
-    TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
+    TRACE("iface %p, dirty_rect %s.\n",
+            iface, wine_dbgstr_rect(dirty_rect));
 
     wined3d_mutex_lock();
-    hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
+    if (!dirty_rect)
+        hr = IWineD3DTexture_AddDirtyRegion(texture->wineD3DTexture, 0, NULL);
+    else
+    {
+        WINED3DBOX dirty_region;
+
+        dirty_region.Left = dirty_rect->left;
+        dirty_region.Top = dirty_rect->top;
+        dirty_region.Right = dirty_rect->right;
+        dirty_region.Bottom = dirty_rect->bottom;
+        dirty_region.Front = 0;
+        dirty_region.Back = 1;
+        hr = IWineD3DTexture_AddDirtyRegion(texture->wineD3DTexture, 0, &dirty_region);
+    }
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c
index 0a8932c..a423ff3 100644
--- a/dlls/d3d9/volumetexture.c
+++ b/dlls/d3d9/volumetexture.c
@@ -378,16 +378,16 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTextu
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
-    IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(IDirect3DVolumeTexture9 *iface,
+        const D3DBOX *dirty_box)
+{
+    IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
     HRESULT hr;
 
-    TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
+    TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
 
     wined3d_mutex_lock();
-
-    hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
-
+    hr = IWineD3DVolumeTexture_AddDirtyRegion(texture->wineD3DVolumeTexture, 0, (const WINED3DBOX *)dirty_box);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index db5cbd3..4171d55 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -336,24 +336,22 @@ static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(I
     return basetexture_get_sub_resource(texture, sub_resource_idx);
 }
 
-static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface,
-        WINED3DCUBEMAP_FACES face, const RECT *dirty_rect)
+static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRegion(IWineD3DCubeTexture *iface,
+        UINT layer, const WINED3DBOX *dirty_region)
 {
     IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
-    UINT sub_resource_idx = face * texture->baseTexture.level_count;
     struct wined3d_resource *sub_resource;
 
-    TRACE("iface %p, face %u, dirty_rect %s.\n",
-            iface, face, wine_dbgstr_rect(dirty_rect));
+    TRACE("iface %p, layer %u, dirty_region %p.\n", iface, layer, dirty_region);
 
-    if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
+    if (!(sub_resource = basetexture_get_sub_resource(texture, layer * texture->baseTexture.level_count)))
     {
         WARN("Failed to get sub-resource.\n");
         return WINED3DERR_INVALIDCALL;
     }
 
     basetexture_set_dirty(texture, TRUE);
-    surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_rect);
+    surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_region);
 
     return WINED3D_OK;
 }
@@ -382,8 +380,7 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
     IWineD3DCubeTextureImpl_GenerateMipSubLevels,
     IWineD3DCubeTextureImpl_IsCondNP2,
     IWineD3DCubeTextureImpl_GetSubResource,
-    /* IWineD3DCubeTexture */
-    IWineD3DCubeTextureImpl_AddDirtyRect
+    IWineD3DCubeTextureImpl_AddDirtyRegion,
 };
 
 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index ace0c65..745bd77 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1188,9 +1188,9 @@ GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface)
 }
 
 /* Slightly inefficient way to handle multiple dirty rects but it works :) */
-void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect)
+void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const WINED3DBOX *dirty_rect)
 {
-    TRACE("surface %p, dirty_rect %s.\n", surface, wine_dbgstr_rect(dirty_rect));
+    TRACE("surface %p, dirty_rect %p.\n", surface, dirty_rect);
 
     if (!(surface->flags & SFLAG_INSYSMEM) && (surface->flags & SFLAG_INTEXTURE))
         /* No partial locking for textures yet. */
@@ -1199,10 +1199,10 @@ void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect
     surface_modify_location(surface, SFLAG_INSYSMEM, TRUE);
     if (dirty_rect)
     {
-        surface->dirtyRect.left = min(surface->dirtyRect.left, dirty_rect->left);
-        surface->dirtyRect.top = min(surface->dirtyRect.top, dirty_rect->top);
-        surface->dirtyRect.right = max(surface->dirtyRect.right, dirty_rect->right);
-        surface->dirtyRect.bottom = max(surface->dirtyRect.bottom, dirty_rect->bottom);
+        surface->dirtyRect.left = min(surface->dirtyRect.left, dirty_rect->Left);
+        surface->dirtyRect.top = min(surface->dirtyRect.top, dirty_rect->Top);
+        surface->dirtyRect.right = max(surface->dirtyRect.right, dirty_rect->Right);
+        surface->dirtyRect.bottom = max(surface->dirtyRect.bottom, dirty_rect->Bottom);
     }
     else
     {
@@ -1924,7 +1924,22 @@ lock_end:
     }
 
     if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
-        surface_add_dirty_rect(This, pRect);
+    {
+        if (!pRect)
+            surface_add_dirty_rect(This, NULL);
+        else
+        {
+            WINED3DBOX b;
+
+            b.Left = pRect->left;
+            b.Top = pRect->top;
+            b.Right = pRect->right;
+            b.Bottom = pRect->bottom;
+            b.Front = 0;
+            b.Back = 1;
+            surface_add_dirty_rect(This, &b);
+        }
+    }
 
     return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, flags);
 }
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 99446b6..5e8ccae 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -361,21 +361,22 @@ static struct wined3d_resource * WINAPI IWineD3DTextureImpl_GetSubResource(IWine
     return basetexture_get_sub_resource(texture, sub_resource_idx);
 }
 
-static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, const RECT *dirty_rect)
+static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRegion(IWineD3DTexture *iface,
+        UINT layer, const WINED3DBOX *dirty_region)
 {
     IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
     struct wined3d_resource *sub_resource;
 
-    TRACE("iface %p, dirty_rect %s.\n", iface, wine_dbgstr_rect(dirty_rect));
+    TRACE("iface %p, layer %u, dirty_region %p.\n", iface, layer, dirty_region);
 
-    if (!(sub_resource = basetexture_get_sub_resource(texture, 0)))
+    if (!(sub_resource = basetexture_get_sub_resource(texture, layer * texture->baseTexture.level_count)))
     {
         WARN("Failed to get sub-resource.\n");
         return WINED3DERR_INVALIDCALL;
     }
 
     basetexture_set_dirty(texture, TRUE);
-    surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_rect);
+    surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_region);
 
     return WINED3D_OK;
 }
@@ -404,8 +405,7 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
     IWineD3DTextureImpl_GenerateMipSubLevels,
     IWineD3DTextureImpl_IsCondNP2,
     IWineD3DTextureImpl_GetSubResource,
-    /* IWineD3DTexture */
-    IWineD3DTextureImpl_AddDirtyRect
+    IWineD3DTextureImpl_AddDirtyRegion,
 };
 
 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index 9d942d7..5da9984 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -273,21 +273,22 @@ static struct wined3d_resource * WINAPI IWineD3DVolumeTextureImpl_GetSubResource
     return basetexture_get_sub_resource(texture, sub_resource_idx);
 }
 
-static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, const WINED3DBOX *dirty_box)
+static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyRegion(IWineD3DVolumeTexture *iface,
+        UINT layer, const WINED3DBOX *dirty_region)
 {
     IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
     struct wined3d_resource *sub_resource;
 
-    TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
+    TRACE("iface %p, layer %u, dirty_region %p.\n", iface, layer, dirty_region);
 
-    if (!(sub_resource = basetexture_get_sub_resource(texture, 0)))
+    if (!(sub_resource = basetexture_get_sub_resource(texture, layer * texture->baseTexture.level_count)))
     {
         WARN("Failed to get sub-resource.\n");
         return WINED3DERR_INVALIDCALL;
     }
 
     basetexture_set_dirty(texture, TRUE);
-    volume_add_dirty_box(volume_from_resource(sub_resource), dirty_box);
+    volume_add_dirty_box(volume_from_resource(sub_resource), dirty_region);
 
     return WINED3D_OK;
 }
@@ -316,8 +317,7 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
     IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
     IWineD3DVolumeTextureImpl_IsCondNP2,
     IWineD3DVolumeTextureImpl_GetSubResource,
-    /* volume texture */
-    IWineD3DVolumeTextureImpl_AddDirtyBox
+    IWineD3DVolumeTextureImpl_AddDirtyRegion,
 };
 
 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8fc6df5..35d88ba 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2158,7 +2158,7 @@ static inline GLuint surface_get_texture_name(IWineD3DSurfaceImpl *surface,
             ? surface->texture_name_srgb : surface->texture_name;
 }
 
-void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
+void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const WINED3DBOX *dirty_rect) DECLSPEC_HIDDEN;
 void surface_bind(IWineD3DSurfaceImpl *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index 34449d0..75dc46a 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -2361,6 +2361,10 @@ interface IWineD3DBaseTexture : IWineD3DResource
     struct wined3d_resource *GetSubResource(
         [in] UINT sub_resource_idx
     );
+    HRESULT AddDirtyRegion(
+        [in] UINT layer,
+        [in] const WINED3DBOX *dirty_region
+    );
 }
 
 [
@@ -2370,9 +2374,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
 ]
 interface IWineD3DTexture : IWineD3DBaseTexture
 {
-    HRESULT AddDirtyRect(
-        [in] const RECT *dirty_rect
-    );
 }
 
 [
@@ -2382,10 +2383,6 @@ interface IWineD3DTexture : IWineD3DBaseTexture
 ]
 interface IWineD3DCubeTexture : IWineD3DBaseTexture
 {
-    HRESULT AddDirtyRect(
-        [in] WINED3DCUBEMAP_FACES face,
-        [in] const RECT *dirty_rect
-    );
 }
 
 [
@@ -2395,9 +2392,6 @@ interface IWineD3DCubeTexture : IWineD3DBaseTexture
 ]
 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
 {
-    HRESULT AddDirtyBox(
-        [in] const WINED3DBOX *dirty_box
-    );
 }
 
 [
-- 
1.7.3.4




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