[PATCH] d3dcompiler_43: Initialize a variable (Coverity)
Marcus Meissner
meissner at suse.de
Sun Mar 13 23:16:11 CDT 2011
Hi,
members can be used uninitialized.
CID 4823
(not sure if I submitted it yesterday)
Ciao, Marcus
---
dlls/d3dcompiler_43/reflection.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 3ebb6ec..4599535 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -1203,7 +1203,7 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
DWORD temp;
D3D11_SHADER_TYPE_DESC *desc;
unsigned int i;
- struct d3dcompiler_shader_reflection_type_member *members;
+ struct d3dcompiler_shader_reflection_type_member *members = NULL;
HRESULT hr;
DWORD member_offset;
--
1.7.1
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