[PATCH] d3dcompiler_43: Initialize a variable (Coverity)

Marcus Meissner meissner at suse.de
Sun Mar 13 23:16:11 CDT 2011


Hi,

members can be used uninitialized.
CID 4823

(not sure if I submitted it yesterday)

Ciao, Marcus
---
 dlls/d3dcompiler_43/reflection.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 3ebb6ec..4599535 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -1203,7 +1203,7 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
     DWORD temp;
     D3D11_SHADER_TYPE_DESC *desc;
     unsigned int i;
-    struct d3dcompiler_shader_reflection_type_member *members;
+    struct d3dcompiler_shader_reflection_type_member *members = NULL;
     HRESULT hr;
     DWORD member_offset;
 
-- 
1.7.1



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