[PATCH 2/4] wined3d: Use the correct resource_ops in cubetexture_unload().

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 15 12:19:32 CDT 2011


---
 dlls/wined3d/cubetexture.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 4171d55..9a27f5b 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -151,7 +151,7 @@ static void cubetexture_unload(struct wined3d_resource *resource)
         struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
         IWineD3DSurfaceImpl *surface = surface_from_resource(sub_resource);
 
-        resource->resource_ops->resource_unload(sub_resource);
+        sub_resource->resource_ops->resource_unload(sub_resource);
         surface_set_texture_name(surface, 0, TRUE);
         surface_set_texture_name(surface, 0, FALSE);
     }
-- 
1.7.3.4




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