[PATCH 2/4] wined3d: Use the correct resource_ops in cubetexture_unload().
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 15 12:19:32 CDT 2011
---
dlls/wined3d/cubetexture.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 4171d55..9a27f5b 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -151,7 +151,7 @@ static void cubetexture_unload(struct wined3d_resource *resource)
struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
IWineD3DSurfaceImpl *surface = surface_from_resource(sub_resource);
- resource->resource_ops->resource_unload(sub_resource);
+ sub_resource->resource_ops->resource_unload(sub_resource);
surface_set_texture_name(surface, 0, TRUE);
surface_set_texture_name(surface, 0, FALSE);
}
--
1.7.3.4
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