kernel32: CreateProcessA should not call CreateProcessW directly

Maarten Lankhorst m.b.lankhorst at gmail.com
Wed Mar 16 13:38:08 CDT 2011


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The current call chain makes steam fail to insert the game overlay 
renderer dll correctly, crashing the target process. Running wine with 
+relay prevents the same crash, but you can still crash the process if 
you make CreateProcessW norelay.
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