winex11.drv: Do not use any window types except _NET_WM_WINDOW_TYPE_NORMAL.
Dmitry Timoshkov
dmitry at codeweavers.com
Tue Mar 22 02:11:40 CDT 2011
Main window of the Atom Zombie Smasher game has WS_DLGFRAME style set,
but Metacity allows making fullscreen ONLY normal windows, so do not
use any window types except _NET_WM_WINDOW_TYPE_NORMAL.
This patch fixes bug #26508.
---
dlls/winex11.drv/window.c | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/dlls/winex11.drv/window.c b/dlls/winex11.drv/window.c
index 0e55619..4c0c0de 100644
--- a/dlls/winex11.drv/window.c
+++ b/dlls/winex11.drv/window.c
@@ -1169,6 +1169,11 @@ static void set_wm_hints( Display *display, struct x11drv_win_data *data )
/* size hints */
set_size_hints( display, data, style );
+ /* Main window of the Atom Zombie Smasher game has WS_DLGFRAME style set,
+ * but Metacity allows making fullscreen ONLY normal windows, so do not
+ * use any window types except _NET_WM_WINDOW_TYPE_NORMAL.
+ */
+#if 0
/* set the WM_WINDOW_TYPE */
if (style & WS_THICKFRAME) window_type = x11drv_atom(_NET_WM_WINDOW_TYPE_NORMAL);
else if (ex_style & WS_EX_APPWINDOW) window_type = x11drv_atom(_NET_WM_WINDOW_TYPE_NORMAL);
@@ -1179,6 +1184,8 @@ static void set_wm_hints( Display *display, struct x11drv_win_data *data )
else if (ex_style & WS_EX_TOOLWINDOW) window_type = x11drv_atom(_NET_WM_WINDOW_TYPE_NORMAL);
else if ((style & WS_POPUP) && owner) window_type = x11drv_atom(_NET_WM_WINDOW_TYPE_DIALOG);
else window_type = x11drv_atom(_NET_WM_WINDOW_TYPE_NORMAL);
+#endif
+ window_type = x11drv_atom(_NET_WM_WINDOW_TYPE_NORMAL);
XChangeProperty(display, data->whole_window, x11drv_atom(_NET_WM_WINDOW_TYPE),
XA_ATOM, 32, PropModeReplace, (unsigned char*)&window_type, 1);
--
1.7.3.5
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