[PATCH 1/7] Revert "wined3d: Prevent crash when blit_priv is NULL."

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 29 12:21:46 CDT 2011


This reverts commit 37aadc9e377d7840a607dbabff10de375f9fdde8.
This patch was superseded by b2132202c77b0d56b68d2a0f4c0c1f6d637ab577.
---
 dlls/wined3d/surface.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 0f20c1f..f76cdde 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3924,8 +3924,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
     }
 
     /* Special cases for RenderTargets */
-    if (This->resource.device->blit_priv && ((This->resource.usage & WINED3DUSAGE_RENDERTARGET)
-            || (src && (src->resource.usage & WINED3DUSAGE_RENDERTARGET))))
+    if ((This->resource.usage & WINED3DUSAGE_RENDERTARGET)
+            || (src && (src->resource.usage & WINED3DUSAGE_RENDERTARGET)))
     {
         if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This, DestRect, src, SrcRect, flags, DDBltFx, Filter)))
             return WINED3D_OK;
-- 
1.7.3.4




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