[PATCH 6/7] wined3d: Get rid of struct wined3d_geometryshader.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 29 12:21:51 CDT 2011
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/shader.c | 24 ++++++++++++------------
dlls/wined3d/wined3d_private.h | 14 ++++----------
3 files changed, 17 insertions(+), 23 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6d40041..6fe66ae 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1549,7 +1549,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateGeometryShader(IWineD3DDevice *if
IWineD3DBaseShader **shader)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
- struct wined3d_geometryshader *object;
+ IWineD3DBaseShaderImpl *object;
HRESULT hr;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index e7e5a18..0eaf728 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1913,8 +1913,8 @@ static HRESULT STDMETHODCALLTYPE geometryshader_QueryInterface(IWineD3DBaseShade
static ULONG STDMETHODCALLTYPE geometryshader_AddRef(IWineD3DBaseShader *iface)
{
- struct wined3d_geometryshader *shader = (struct wined3d_geometryshader *)iface;
- ULONG refcount = InterlockedIncrement(&shader->base_shader.ref);
+ IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
+ ULONG refcount = InterlockedIncrement(&shader->baseShader.ref);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
@@ -1924,15 +1924,15 @@ static ULONG STDMETHODCALLTYPE geometryshader_AddRef(IWineD3DBaseShader *iface)
/* Do not call while under the GL lock. */
static ULONG STDMETHODCALLTYPE geometryshader_Release(IWineD3DBaseShader *iface)
{
- struct wined3d_geometryshader *shader = (struct wined3d_geometryshader *)iface;
- ULONG refcount = InterlockedDecrement(&shader->base_shader.ref);
+ IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
+ ULONG refcount = InterlockedDecrement(&shader->baseShader.ref);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
- shader_cleanup((IWineD3DBaseShaderImpl *)shader);
- shader->base_shader.parent_ops->wined3d_object_destroyed(shader->base_shader.parent);
+ shader_cleanup(shader);
+ shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
HeapFree(GetProcessHeap(), 0, shader);
}
@@ -1975,24 +1975,24 @@ static const IWineD3DBaseShaderVtbl wined3d_geometryshader_vtbl =
geometryshader_SetLocalConstantsF,
};
-HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
+HRESULT geometryshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *device,
const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
HRESULT hr;
- shader->vtbl = &wined3d_geometryshader_vtbl;
- shader_init(&shader->base_shader, device, parent, parent_ops);
+ shader->lpVtbl = &wined3d_geometryshader_vtbl;
+ shader_init(&shader->baseShader, device, parent, parent_ops);
- hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, output_signature, 0);
+ hr = shader_set_function(shader, byte_code, output_signature, 0);
if (FAILED(hr))
{
WARN("Failed to set function, hr %#x.\n", hr);
- shader_cleanup((IWineD3DBaseShaderImpl *)shader);
+ shader_cleanup(shader);
return hr;
}
- shader->base_shader.load_local_constsF = FALSE;
+ shader->baseShader.load_local_constsF = FALSE;
return WINED3D_OK;
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b61c86f..3c3a325 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2738,6 +2738,10 @@ typedef struct IWineD3DBaseShaderImpl {
} u;
} IWineD3DBaseShaderImpl;
+HRESULT geometryshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *device,
+ const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
+ void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
+
void find_vs_compile_args(const struct wined3d_state *state,
IWineD3DBaseShaderImpl *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
HRESULT vertexshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *device,
@@ -2828,16 +2832,6 @@ static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD
}
-struct wined3d_geometryshader
-{
- const struct IWineD3DBaseShaderVtbl *vtbl;
- IWineD3DBaseShaderClass base_shader;
-};
-
-HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
- const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
- void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
-
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
--
1.7.3.4
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