[(try2) 1/6] d3dx9: Don't zero memory when it will be overridden.
Rico Schüller
kgbricola at web.de
Wed Mar 30 05:51:08 CDT 2011
Hi,
this is try 2 for fixing the ID3DXBuffer implementation.
The only change is the return value S_OK to D3D_OK in patch 6/6 for
consistency.
Cheers
Rico
---
dlls/d3dx9_36/effect.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
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