[PATCH 5/5] wined3d: Rename "numContexts" to "context_count".

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 30 13:49:27 CDT 2011


---
 dlls/wined3d/context.c         |    4 ++--
 dlls/wined3d/device.c          |   18 ++++++++++--------
 dlls/wined3d/surface.c         |    2 +-
 dlls/wined3d/wined3d_private.h |    2 +-
 4 files changed, 14 insertions(+), 12 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e52bc48..3b0a9b6 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -659,7 +659,7 @@ static void context_enum_surface_fbo_entries(IWineD3DDeviceImpl *device,
 {
     UINT i;
 
-    for (i = 0; i < device->numContexts; ++i)
+    for (i = 0; i < device->context_count; ++i)
     {
         struct wined3d_context *context = device->contexts[i];
         const struct wined3d_gl_info *gl_info = context->gl_info;
@@ -1370,7 +1370,7 @@ struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain,
     }
 
     ctx = pwglCreateContext(hdc);
-    if (device->numContexts)
+    if (device->context_count)
     {
         if (!pwglShareLists(device->contexts[0]->glCtx, ctx))
         {
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 695dbb2..1ef9c62 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -504,7 +504,8 @@ BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *cont
     TRACE("Adding context %p.\n", context);
 
     if (!device->contexts) new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array));
-    else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, sizeof(*new_array) * (device->numContexts + 1));
+    else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts,
+            sizeof(*new_array) * (device->context_count + 1));
 
     if (!new_array)
     {
@@ -512,7 +513,7 @@ BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *cont
         return FALSE;
     }
 
-    new_array[device->numContexts++] = context;
+    new_array[device->context_count++] = context;
     device->contexts = new_array;
     return TRUE;
 }
@@ -525,7 +526,7 @@ void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *c
 
     TRACE("Removing context %p.\n", context);
 
-    for (i = 0; i < device->numContexts; ++i)
+    for (i = 0; i < device->context_count; ++i)
     {
         if (device->contexts[i] == context)
         {
@@ -540,15 +541,15 @@ void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *c
         return;
     }
 
-    if (!--device->numContexts)
+    if (!--device->context_count)
     {
         HeapFree(GetProcessHeap(), 0, device->contexts);
         device->contexts = NULL;
         return;
     }
 
-    memmove(&device->contexts[i], &device->contexts[i + 1], (device->numContexts - i) * sizeof(*device->contexts));
-    new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->numContexts * sizeof(*device->contexts));
+    memmove(&device->contexts[i], &device->contexts[i + 1], (device->context_count - i) * sizeof(*device->contexts));
+    new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->context_count * sizeof(*device->contexts));
     if (!new_array)
     {
         ERR("Failed to shrink context array. Oh well.\n");
@@ -6283,7 +6284,7 @@ static void delete_opengl_contexts(IWineD3DDeviceImpl *device, IWineD3DSwapChain
 
     context_release(context);
 
-    while (device->numContexts)
+    while (device->context_count)
     {
         context_destroy(device, device->contexts[0]);
     }
@@ -7065,7 +7066,8 @@ void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) {
     BYTE shift;
     UINT i;
 
-    for(i = 0; i < This->numContexts; i++) {
+    for (i = 0; i < This->context_count; ++i)
+    {
         context = This->contexts[i];
         if(isStateDirty(context, rep)) continue;
 
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index f76cdde..5d4dfa7 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1013,7 +1013,7 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_
         IWineD3DDeviceImpl *device = This->resource.device;
         unsigned int i;
 
-        for (i = 0; i < device->numContexts; ++i)
+        for (i = 0; i < device->context_count; ++i)
         {
             context_surface_update(device->contexts[i], This);
         }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8587afc..c985378 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1759,7 +1759,7 @@ struct IWineD3DDeviceImpl
 
     /* Context management */
     struct wined3d_context **contexts;
-    UINT                    numContexts;
+    UINT context_count;
 
     /* High level patch management */
 #define PATCHMAP_SIZE 43
-- 
1.7.3.4




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