[PATCH 1/5] wined3d: Cleanup surfaces only once.
Henri Verbeet
hverbeet at codeweavers.com
Mon May 2 15:16:35 CDT 2011
---
dlls/wined3d/surface.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 67d3f16..f5245cc 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2667,7 +2667,6 @@ ULONG CDECL wined3d_surface_decref(struct wined3d_surface *surface)
if (!refcount)
{
- surface_cleanup(surface);
surface->surface_ops->surface_cleanup(surface);
surface->resource.parent_ops->wined3d_object_destroyed(surface->resource.parent);
--
1.7.3.4
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