[PATCH] gameux: Mark internal symbols with hidden visibility

Marcus Meissner meissner at suse.de
Fri May 13 10:09:46 CDT 2011


---
 dlls/gameux/gameux_private.h |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/gameux/gameux_private.h b/dlls/gameux/gameux_private.h
index dc0c1d1..a9fa3a3 100644
--- a/dlls/gameux/gameux_private.h
+++ b/dlls/gameux/gameux_private.h
@@ -18,8 +18,8 @@
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj);
-extern HRESULT GameStatistics_create(IUnknown* pUnkOuter, IUnknown **ppObj);
+extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj) DECLSPEC_HIDDEN;
+extern HRESULT GameStatistics_create(IUnknown* pUnkOuter, IUnknown **ppObj) DECLSPEC_HIDDEN;
 
 /*******************************************************************************
  * Helper functions and structures
@@ -64,7 +64,7 @@ struct GAMEUX_GAME_DATA
 HRESULT GAMEUX_FindGameInstanceId(
         LPCWSTR sGDFBinaryPath,
         GAME_INSTALL_SCOPE installScope,
-        GUID* pInstanceId);
+        GUID* pInstanceId) DECLSPEC_HIDDEN;
 /*******************************************************************************
  * GAMEUX_buildGameRegistryPath
  *
@@ -93,4 +93,4 @@ HRESULT GAMEUX_FindGameInstanceId(
  */
 HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
         LPCGUID gameInstanceId,
-        LPWSTR* lpRegistryPath);
+        LPWSTR* lpRegistryPath) DECLSPEC_HIDDEN;
-- 
1.7.1



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