[PATCH] wined3d: Mark wined3d_pixel_format with hidden visibility

Marcus Meissner meissner at suse.de
Fri May 13 11:27:37 CDT 2011


---
 dlls/wined3d/wined3d_private.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b31239b..dbb7068 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1273,7 +1273,7 @@ struct wined3d_pixel_format
     BOOL doubleBuffer;
     int auxBuffers;
     int numSamples;
-} wined3d_pixel_format;
+} wined3d_pixel_format DECLSPEC_HIDDEN;
 
 /* The driver names reflect the lowest GPU supported
  * by a certain driver, so DRIVER_AMD_R300 supports
-- 
1.7.1



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