[PATCH] wined3d: Mark wined3d_pixel_format with hidden visibility
Marcus Meissner
meissner at suse.de
Fri May 13 11:27:37 CDT 2011
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b31239b..dbb7068 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1273,7 +1273,7 @@ struct wined3d_pixel_format
BOOL doubleBuffer;
int auxBuffers;
int numSamples;
-} wined3d_pixel_format;
+} wined3d_pixel_format DECLSPEC_HIDDEN;
/* The driver names reflect the lowest GPU supported
* by a certain driver, so DRIVER_AMD_R300 supports
--
1.7.1
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