[1/2] d3d8: Avoid implicit D3DRENDERSTATETYPE -> WINED3DRENDERSTATETYPE enum conversion (clang)
Frédéric Delanoy
frederic.delanoy at gmail.com
Sun May 29 12:43:09 CDT 2011
---
dlls/d3d8/device.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index e0fd55b..9e7b4b9 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1492,7 +1492,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *ifac
break;
default:
- hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
+ hr = wined3d_device_set_render_state(This->wined3d_device, (WINED3DRENDERSTATETYPE) State, Value);
}
wined3d_mutex_unlock();
@@ -1521,7 +1521,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *ifac
break;
default:
- hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
+ hr = wined3d_device_get_render_state(This->wined3d_device, (WINED3DRENDERSTATETYPE) State, pValue);
}
wined3d_mutex_unlock();
--
1.7.5.3
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