[PATCH 5/5] wined3d: Make the shader parameter to shader_arb_generate_pshader() const.

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 2 16:46:56 CDT 2011


---
 dlls/wined3d/arb_program_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 903810a..165cffd 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3517,7 +3517,7 @@ static void init_ps_input(const struct wined3d_shader *shader,
 }
 
 /* GL locking is done by the caller */
-static GLuint shader_arb_generate_pshader(struct wined3d_shader *shader,
+static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
         const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer,
         const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled)
 {
-- 
1.7.3.4




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