[PATCH 4/4] d3d9/tests: Add a test for clamp + swizzle.
Matteo Bruni
mbruni at codeweavers.com
Thu Nov 3 09:26:38 CDT 2011
This test should fail with Nvidia binary drivers versions 27x/280 because of a
bug in the drivers themselves. The bug was fixed in the 285.xx driver series.
Alexandre, if this affects you and is a hassle to update, probably just
dropping this patch for the time being is fine...
---
dlls/d3d9/tests/visual.c | 83 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 83 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 2d651bf..01e0596 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -12657,6 +12657,88 @@ static void multisample_get_rtdata_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release(rt);
}
+static void clamp_test(IDirect3DDevice9 *device)
+{
+ HRESULT hr;
+ IDirect3DVertexShader9 *vs;
+ IDirect3DPixelShader9 *ps;
+ DWORD color;
+
+ static const DWORD vs_code[] =
+ {
+ 0xfffe0300, /* vs_3_0 */
+ 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
+ 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
+ 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
+ 0x05000051, 0xa00f0000, 0x40000000, 0x3f800000, 0x00000000, 0x00000000, /* def c0, 2.0, 1.0, 0.0, 0.0 */
+ 0x02000001, 0x801f0000, 0x90d80000, /* mov_sat r0, v0.xzyw */
+ 0x03000005, 0x80030001, 0x80e40000, 0xa0000000, /* mul r1.xy, r0, c0.x */
+ 0x03000002, 0xe0030000, 0x80e40001, 0xa1550000, /* sub o0.xy, r1, c0.y */
+ 0x02000001, 0xe0040000, 0x80aa0000, /* mov o0.z, r0.z */
+ 0x02000001, 0xe0080000, 0xa0550000, /* mov o0.w, c0.y */
+ 0x02000001, 0xe00f0001, 0x80e40000, /* mov o1, r0 */
+ 0x0000ffff
+ };
+ static const DWORD ps_code[] =
+ {
+ 0xffff0300, /* ps_3_0 */
+ 0x0200001f, 0x8000000a, 0x900f0000, /* dcl_color v0 */
+ 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
+ 0x0000ffff
+ };
+
+ static const struct
+ {
+ float x, y, z;
+ }
+ quad[] =
+ {
+ {-2.0f, 0.0f, -2.0f},
+ {-2.0f, 0.0f, 2.0f},
+ { 2.0f, 0.0f, -2.0f},
+ { 2.0f, 0.0f, 2.0f},
+ };
+
+ hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &vs);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &ps);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_CreatePixelShader failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0, 0);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetVertexShader(device, vs);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetPixelShader(device, ps);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_BeginScene failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitiveUP failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_EndScene failed, hr %#x.\n", hr);
+
+ color = getPixelColor(device, 128, 128);
+ ok(color_match(color, 0x0033bb00, 1), "Clamp test: expected color 0x0033bb00, got 0x%08x.\n", color);
+ color = getPixelColor(device, 400, 128);
+ ok(color_match(color, 0x009fbb00, 1), "Clamp test: expected color 0x009fbb00, got 0x%08x.\n", color);
+ color = getPixelColor(device, 128, 400);
+ ok(color_match(color, 0x00332a00, 1), "Clamp test: expected color 0x00332a00, got 0x%08x.\n", color);
+
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetVertexShader(device, NULL);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetPixelShader(device, NULL);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
+ IDirect3DPixelShader9_Release(vs);
+ IDirect3DPixelShader9_Release(ps);
+}
+
START_TEST(visual)
{
IDirect3DDevice9 *device_ptr;
@@ -12807,6 +12889,7 @@ START_TEST(visual)
vFace_register_test(device_ptr);
vpos_register_test(device_ptr);
multiple_rendertargets_test(device_ptr);
+ clamp_test(device_ptr);
} else {
skip("No ps_3_0 or vs_3_0 support\n");
}
--
1.7.3.4
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