[PATCH 6/7] wined3d: Make the shader parameter to shader_arb_generate_vshader() const.
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 3 13:37:29 CDT 2011
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ea404cb..1330438 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4103,7 +4103,7 @@ static void init_output_registers(const struct wined3d_shader *shader, DWORD sig
}
/* GL locking is done by the caller */
-static GLuint shader_arb_generate_vshader(struct wined3d_shader *shader,
+static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer,
const struct arb_vs_compile_args *args, struct arb_vs_compiled_shader *compiled)
{
--
1.7.3.4
More information about the wine-patches
mailing list