wined3d: Remove unneeded address-of operators from array names
Andrew Talbot
andrew.talbot at talbotville.com
Thu Nov 3 18:03:18 CDT 2011
Changelog:
wined3d: Remove unneeded address-of operators from array names.
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 8fd0714..e48e964 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4485,7 +4485,7 @@ static void find_arb_ps_compile_args(const struct wined3d_state *state,
int_skip = ~shader->reg_maps.integer_constants | shader->reg_maps.local_int_consts;
if (int_skip == 0xffff || gl_info->supported[NV_FRAGMENT_PROGRAM_OPTION])
{
- memset(&args->loop_ctrl, 0, sizeof(args->loop_ctrl));
+ memset(args->loop_ctrl, 0, sizeof(args->loop_ctrl));
return;
}
@@ -4561,7 +4561,7 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state,
/* This is about flow control, not clipping. */
if (int_skip == 0xffff || gl_info->supported[NV_VERTEX_PROGRAM2_OPTION])
{
- memset(&args->loop_ctrl, 0, sizeof(args->loop_ctrl));
+ memset(args->loop_ctrl, 0, sizeof(args->loop_ctrl));
return;
}
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