[PATCH 5/5] wined3d: Get rid of the SAVEDSTATES typedef.
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 7 14:20:01 CST 2011
---
dlls/wined3d/stateblock.c | 6 +++---
dlls/wined3d/wined3d_private.h | 10 ++++------
2 files changed, 7 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index f9a2812..e122165 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -241,7 +241,7 @@ static inline void stateblock_set_bits(DWORD *map, UINT map_size)
}
/* Set all members of a stateblock savedstate to the given value */
-static void stateblock_savedstates_set_all(SAVEDSTATES *states, DWORD vs_consts, DWORD ps_consts)
+static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, DWORD vs_consts, DWORD ps_consts)
{
unsigned int i;
@@ -274,7 +274,7 @@ static void stateblock_savedstates_set_all(SAVEDSTATES *states, DWORD vs_consts,
memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * vs_consts);
}
-static void stateblock_savedstates_set_pixel(SAVEDSTATES *states, const DWORD num_constants)
+static void stateblock_savedstates_set_pixel(struct wined3d_saved_states *states, const DWORD num_constants)
{
DWORD texture_mask = 0;
WORD sampler_mask = 0;
@@ -300,7 +300,7 @@ static void stateblock_savedstates_set_pixel(SAVEDSTATES *states, const DWORD nu
memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * num_constants);
}
-static void stateblock_savedstates_set_vertex(SAVEDSTATES *states, const DWORD num_constants)
+static void stateblock_savedstates_set_vertex(struct wined3d_saved_states *states, const DWORD num_constants)
{
DWORD texture_mask = 0;
WORD sampler_mask = 0;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b5b335f..14fbd2b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2205,10 +2205,8 @@ struct wined3d_vertex_declaration
BOOL half_float_conv_needed;
};
-/* Internal state Block for Begin/End/Capture/Create/Apply info */
-/* Note: Very long winded but gl Lists are not flexible enough */
-/* to resolve everything we need, so doing it manually for now */
-typedef struct SAVEDSTATES {
+struct wined3d_saved_states
+{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
WORD streamSource; /* MAX_STREAMS, 16 */
WORD streamFreq; /* MAX_STREAMS, 16 */
@@ -2232,7 +2230,7 @@ typedef struct SAVEDSTATES {
DWORD vertexShader : 1;
DWORD scissorRect : 1;
DWORD padding : 4;
-} SAVEDSTATES;
+};
struct StageState {
DWORD stage;
@@ -2298,7 +2296,7 @@ struct wined3d_stateblock
WINED3DSTATEBLOCKTYPE blockType;
/* Array indicating whether things have been set or changed */
- SAVEDSTATES changed;
+ struct wined3d_saved_states changed;
struct wined3d_state state;
/* Contained state management */
--
1.7.3.4
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