[PATCH 5/5] wined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE typedef.

Henri Verbeet hverbeet at codeweavers.com
Mon Nov 14 14:11:43 CST 2011


---
 dlls/wined3d/wined3d_private.h |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 460c911..b8f3e84 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -348,13 +348,13 @@ enum wined3d_shader_src_modifier
 #define WINED3DSP_WRITEMASK_3   0x8 /* .w a */
 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
 
-typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
+enum wined3d_shader_dst_modifier
 {
     WINED3DSPDM_NONE = 0,
     WINED3DSPDM_SATURATE = 1,
     WINED3DSPDM_PARTIALPRECISION = 2,
     WINED3DSPDM_MSAMPCENTROID = 4,
-} WINED3DSHADER_PARAM_DSTMOD_TYPE;
+};
 
 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
 #define WINED3DSI_TEXLD_PROJECT 1
-- 
1.7.3.4




More information about the wine-patches mailing list