[PATCH 5/5] wined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE typedef.
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 14 14:11:43 CST 2011
---
dlls/wined3d/wined3d_private.h | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 460c911..b8f3e84 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -348,13 +348,13 @@ enum wined3d_shader_src_modifier
#define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
#define WINED3DSP_WRITEMASK_ALL 0xf /* all */
-typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
+enum wined3d_shader_dst_modifier
{
WINED3DSPDM_NONE = 0,
WINED3DSPDM_SATURATE = 1,
WINED3DSPDM_PARTIALPRECISION = 2,
WINED3DSPDM_MSAMPCENTROID = 4,
-} WINED3DSHADER_PARAM_DSTMOD_TYPE;
+};
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
#define WINED3DSI_TEXLD_PROJECT 1
--
1.7.3.4
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