wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage.

Matteo Bruni mbruni at codeweavers.com
Tue Nov 15 07:21:08 CST 2011


It should fix http://bugs.winehq.org/show_bug.cgi?id=28958.
---
 dlls/wined3d/context.c |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 355dccf..9b0ae05 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1027,6 +1027,7 @@ BOOL context_set_current(struct wined3d_context *ctx)
         {
             TRACE("Switching away from destroyed context %p.\n", old);
             context_destroy_gl_resources(old);
+            HeapFree(GetProcessHeap(), 0, (void *)old->gl_info);
             HeapFree(GetProcessHeap(), 0, old);
         }
         else
@@ -1603,6 +1604,11 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
     }
     else
     {
+        /* Make a copy of gl_info for context_destroy_gl_resources use, the one
+           in wined3d_adapter may go away in the meantime */
+        struct wined3d_gl_info *gl_info = HeapAlloc(GetProcessHeap(), 0, sizeof(*gl_info));
+        *gl_info = *context->gl_info;
+        context->gl_info = gl_info;
         context->destroyed = 1;
         destroy = FALSE;
     }
-- 
1.7.3.4




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