[PATCH 1/5] ddraw: Set the render target to the wined3d frontbuffer on D3D device cleanup.

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 23 14:14:53 CST 2011


We don't need any specific render target here, since without a D3D device we
can't do any rendering anyway. We just want to avoid pointing to something
that was free'd.
---
 dlls/ddraw/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index e678e90..ccbdb1a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -304,7 +304,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
         /* Set the device up to render to the front buffer since the back
          * buffer will vanish soon. */
         wined3d_device_set_render_target(This->wined3d_device, 0,
-                This->ddraw->d3d_target->wined3d_surface, TRUE);
+                This->ddraw->wined3d_frontbuffer, TRUE);
 
         /* Release the WineD3DDevice. This won't destroy it. */
         if (!wined3d_device_decref(This->wined3d_device))
-- 
1.7.3.4




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