[PATCH 2/5] d3d8/tests: Test the window and backbuffer dimensions after display mode changes. (try 2)
Henri Verbeet
hverbeet at codeweavers.com
Sun Nov 27 14:34:46 CST 2011
---
dlls/d3d8/tests/device.c | 91 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 91 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 3771f33..6467858 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -2914,6 +2914,96 @@ cleanup:
DestroyWindow(hwnd);
}
+static void test_mode_change(void)
+{
+ RECT fullscreen_rect, focus_rect, r;
+ IDirect3DSurface8 *backbuffer;
+ IDirect3DDevice8 *device;
+ D3DSURFACE_DESC desc;
+ IDirect3D8 *d3d8;
+ DEVMODEW devmode;
+ UINT refcount;
+ HRESULT hr;
+ DWORD ret;
+
+ if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+ {
+ skip("Failed to create IDirect3D8 object, skipping mode change tests.\n");
+ return;
+ }
+
+ focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
+ device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
+
+ SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
+ GetWindowRect(focus_window, &focus_rect);
+
+ device = create_device(d3d8, device_window, focus_window, FALSE);
+ if (!device)
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
+
+ memset(&devmode, 0, sizeof(devmode));
+ devmode.dmSize = sizeof(devmode);
+ devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
+ devmode.dmPelsWidth = 640;
+ devmode.dmPelsHeight = 480;
+
+ ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
+ ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
+
+ memset(&devmode, 0, sizeof(devmode));
+ devmode.dmSize = sizeof(devmode);
+ ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
+ ok(ret, "Failed to get display mode.\n");
+ ok(devmode.dmPelsWidth == 640, "Got unexpect width %u.\n", devmode.dmPelsWidth);
+ ok(devmode.dmPelsHeight == 480, "Got unexpect height %u.\n", devmode.dmPelsHeight);
+
+ GetWindowRect(device_window, &r);
+ ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
+ fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
+ r.left, r.top, r.right, r.bottom);
+ GetWindowRect(focus_window, &r);
+ ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
+ focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
+ r.left, r.top, r.right, r.bottom);
+
+ hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+ ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
+ hr = IDirect3DSurface8_GetDesc(backbuffer, &desc);
+ ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr);
+ ok(desc.Width == screen_width, "Got unexpected backbuffer width %u.\n", desc.Width);
+ ok(desc.Height == screen_height, "Got unexpected backbuffer height %u.\n", desc.Height);
+ IDirect3DSurface8_Release(backbuffer);
+
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+
+ memset(&devmode, 0, sizeof(devmode));
+ devmode.dmSize = sizeof(devmode);
+ ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
+ ok(ret, "Failed to get display mode.\n");
+ ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
+ ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
+
+done:
+ DestroyWindow(device_window);
+ DestroyWindow(focus_window);
+ if (d3d8)
+ IDirect3D8_Release(d3d8);
+
+ memset(&devmode, 0, sizeof(devmode));
+ devmode.dmSize = sizeof(devmode);
+ ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
+ ok(ret, "Failed to get display mode.\n");
+ ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
+ ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -2966,6 +3056,7 @@ START_TEST(device)
test_depth_stencil_size();
test_window_style();
test_wrong_shader();
+ test_mode_change();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}
--
1.7.3.4
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