[PATCH 5/5] wined3d: Make the device parameter to wined3d_device_get_software_vertex_processing() const.
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 11 10:24:55 CDT 2011
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7bf5a1a..fa47e36 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4720,7 +4720,7 @@ HRESULT CDECL wined3d_device_set_software_vertex_processing(struct wined3d_devic
return WINED3D_OK;
}
-BOOL CDECL wined3d_device_get_software_vertex_processing(struct wined3d_device *device)
+BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_device *device)
{
static BOOL warned;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index a92bdf6..769d037 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2247,7 +2247,7 @@ HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
-BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
+BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
--
1.7.3.4
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