[PATCH 1/5] gameux: Don't shadow hr in GAMEUX_RegisterGame().
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 13 14:43:05 CDT 2011
---
dlls/gameux/gameexplorer.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/gameux/gameexplorer.c b/dlls/gameux/gameexplorer.c
index c6935c9..bada386 100644
--- a/dlls/gameux/gameexplorer.c
+++ b/dlls/gameux/gameexplorer.c
@@ -565,7 +565,6 @@ static HRESULT GAMEUX_RegisterGame(LPCWSTR sGDFBinaryPath,
{
struct parse_gdf_thread_param thread_param;
HANDLE thread;
- HRESULT hr;
DWORD ret;
thread_param.GameData = &GameData;
--
1.7.3.4
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