[PATCH 1/5] wined3d: Don't bother updating the context's window in context_destroy_gl_resources().

Henri Verbeet hverbeet at codeweavers.com
Sun Oct 16 14:55:29 CDT 2011


context_update_window() accesses the swapchain, which may not exist if this is
a destroyed context, and we don't do anything that needs displaying here
anyway.
---
 dlls/wined3d/context.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 9d15176..3353434 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -869,7 +869,6 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
     restore_ctx = pwglGetCurrentContext();
     restore_dc = pwglGetCurrentDC();
 
-    context_update_window(context);
     if (context->valid && restore_ctx != context->glCtx)
         context_set_gl_context(context);
     else restore_ctx = NULL;
-- 
1.7.3.4




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