[PATCH 4/5] wined3d: Make the device parameter to invalidate_active_texture() const.
Henri Verbeet
hverbeet at codeweavers.com
Mon Oct 17 14:06:23 CDT 2011
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 10ea92d..044ee34 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4628,7 +4628,7 @@ float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device)
return 0.0f;
}
-static inline void invalidate_active_texture(struct wined3d_device *device, struct wined3d_context *context)
+static void invalidate_active_texture(const struct wined3d_device *device, struct wined3d_context *context)
{
DWORD sampler = device->rev_tex_unit_map[context->active_texture];
if (sampler != WINED3D_UNMAPPED_STAGE)
--
1.7.3.4
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